Scheme and The Art of Programming

Scheme and The Art of Programming

George Springer, Daniel P. Friedman
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Scheme is the fast track to getting started in programming. Its clear semantics, simple syntax, and interactive environment enable the beginning student to write sophisticated programs after just two brief chapters. As a first introduction to programming, it is an ideal vehicle for learning to reason correctly about computation. Starting from a few fundamental concepts and principles - procedural and syntactic abstractions, recursion, iteration, state, and control - Springer and Friedman develop the ideas and techniques of programming. They include both traditional topics such as numeric and symbolic computation, and also cover current issues such as streams, object-oriented programming and continuations for abstracting control. The presentation is designed for the introductory college student It is more sophisticated and complete than The Little LISPer, but not as advanced as Structure and Interpretation of Computer Programs. Springer and Friedman provide a solid introduction to data abstraction by presenting topics such as list strings, vectors, matrices, sets, relations, and functions. Among the examples used to illustrate object oriented programming are stacks, queues, circular lists, hash tables, and a gas station simulation.
Ano:
1990
Edição:
2nd printing
Editora:
MIT Press; McGraw-Hill
Idioma:
english
Páginas:
594
ISBN 10:
0262691450
ISBN 13:
9780262192880
Série:
The MIT Electrical Engineering and Computer Science Series
Arquivo:
PDF, 23.60 MB
IPFS:
CID , CID Blake2b
english, 1990
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